Competitive video games have become an integral part of computer users, penetrating urban cultures across all parts of the world. Easy development of open-ended games, instant profits, and in-game purchases continue to translate robust business growth for video game developers. However, social impact of role-playing games and increasing exposure of violent graphics among young gamers is expected to curb the demand for video games, to a considerable extent.

The Fact.MR report on global video games market offers a detailed forecast on how the market will expand at a sluggish pace, bringing in close to US$ 140 Bn during the forecast period, 2017-2022. Following insights will offer a predicted road map on how the global video games market will expand through 2022.

 

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Rising Preference for Several Types of Competitive Gaming drive Video Games Demand Dynamics

The global video games market has been witnessing attractive trajectories from the growing preference of various types of competitive video games that notably includes role-playing video games and sports games. Sport games or more popularly e-sports has paved way for a new phenomenon in the video games market. Although the fascination of youngsters with action games is relatively recent one, e-sports has expanded the horizon of it and the overall video games market.

The demand for role playing games gathering steam among gamers in the video games market is also a recent one and the genre is likely to gather traction in the coming years. Aiming for variations in this genre will keep the demand lucrative and is likely to unlock several promising prospects in the video games market.

Following Questions Answers Covered in the Report are:

  • How will the global Video Games Market perform during the forecast period? What will be the market size in terms of value and volume?
  • Which segment will drive the global Video Games Market? Which regional market will show extensive growth in the future? What are the reasons?
  • How will the market dynamics change because of the impact of future market opportunities, restraints, and drivers?
  • What are the key strategies adopted by players to sustain themselves in the global Video Games Market?
  • How will these strategies influence the market growth and competition?

 

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Regional analysis includes

  • North America (U.S., Canada)
  • Latin America (Brazil, Mexico, Argentina, Chile, Peru, Rest of LATAM)
  • EU – (Germany, France, Italy, Spain), UK, BENELUX (Belgium, Netherlands, Luxemburg), NORDIC (Norway, Denmark, Iceland, Sweden), Eastern Europe (Poland, Ukraine, Czech Rep. etc.), Rest of Europe
  • CIS & Russia
  • Japan
  • Asia Pacific Excluding Japan (Greater China, India, S. Korea, ASEAN Countries, Rest of APEJ)
  • Middle East and Africa (GCC Countries, Turkey, Iran, Israel, South Africa , Rest of MEA)

 

Get More Insights –http://www.globenewswire.com/en/news-release/2019/08/01/1895621/0/en/Fuel-Efficient-Innovations-Steering-the-Future-of-Camping-Stoves-Market-Reveals-Fact-MR.html

 

The Report Covers Exhaustive Analysis On:

  • Market Segments
  • Market Dynamics
  • Market Size & Demand
  • Current Trends/Issues/Challenges
  • Competition & Companies involved
  • Technology
  • Value Chain

Competitive Tracking of Video Games Market

The report takes a closer look at the key elements that form the competitive landscape. The insights include factors that may influence the prevailing intensity of competition and strategies and tactical moves that may alter the scenario in the coming years. Some of the prominent companies in the video games market are Disney Interactive Studios, Vivendi SA, Supercell Oy, Ubisoft Entertainment SA, Electronic Arts Inc., Microsoft Corporation, Sony Corporation, NVIDIA Corporation, and Nintendo Co. Ltd.

 

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