Cloud Gaming Market 2024 Size Potential Growth, Top Countries Shares, Demand and Analysis of Key Players, Research Forecasts to 2030

In a recent published report, Kenneth Research has updated the market report for Cloud Gaming Market for 2024 till 2030. Report further now discusses; the various strategies to be adopted or being adopted by the business players across the globe at various levels in the value chain. In the view of the global economic slowdown, we further estimated that China, India, Japan and South Korea to recover fastest amongst all the countries in the Asian market. Germany, France, Italy, Spain to take the worst hit and this hit is expected to be regain 25% by the end of 2024- Positive Growth in the economic demand and supply.

U.S. Market recovers fast; In a release on May 4th 2024, the U.S. Bureau and Economic Analsysis and U.S. Census Bureau mentions the recovery in the U.S. International trade in March 2024. Exports in the country reached $200 billion, up by $12.4  billion in Feb 2024. Following the continuous incremental trend, imports tallied at $274.5 billion, picked up by $16.4 billion in Feb 2024. However, as COVID19 still haunts the economies across the globe, year-over-year (y-o-y) avergae exports in the U.S. declined by $7.0 billion from March 2024 till March 2024 whilest imports increased by $20.7 billion during the same time. This definitely shows how the market is trying to recover back and this will have a direct impact on the Healthcare/ICT/Chemical industries, creating a huge demand for Cloud Gaming Market products.

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In the United States, internet access to households grew from around 73% of the households in 2015 to close to 80% of the households in 2019. In Korea, it was around 98% in 2014 which grew to nearly 100% in 2024. On the other hand, in the Netherlands, internet access to households touched nearly 98% in 2019. Countries in the Latin America, such as Brazil and Mexico grew at a significant pace by about 1.45x and 1.63x respectively within a span of 4 years between 2015 and 2019.

“Final Report will add the analysis of the impact of COVID-19 on this industry.”

The Cloud Gaming Market set for a potential growth mainly driven by new entrants in the market and improved network performances. The global cloud gaming market is witnessing increasing adoption of next generation technologies. The social media games and mobile games are contributing major share to the overall market as these two channels consists of huge customer base. Some of the key vendors in cloud gaming market are G-cluster Global Corp, gaikai, Inc, Amazon and others. The report provides unique insights into and in-depth analysis of global cloud gaming market, drivers and restraints as well as growth opportunities. It also contains analysis and forecasted revenues, competitive landscape, company profiles and industry trends.

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Table of Contents
1 Industry Overview
1.1 Industry Trends
2 Report Outline
2.1 Report Scope
2.2 Report Summary
2.3 Research Methodology
2.4 Report Assumptions
3 Market Snapshot
3.1 Total Addressable Market (TAM)
3.2 Segmented Addressable Market (SAM)
3.3 Related Markets
4 Market Characteristics
4.1 Evolution of Market
4.2 Ecosystem
4.3 Market Segmentation
4.3.1 Gaming Audience
4.3.2 Devices
4.3.3 Technology
4.3.4 Regions
4.4 Market Dynamics
4.4.1 Drivers
4.4.1.1 Increase in Gaming Audience
4.4.1.2 Increase in Development of New Technologies
4.4.1.3 Decrease in Piracy
4.4.1.4 Low Cost
4.4.2 Restraints
4.4.2.1 Supports High-End Smart Devices
4.4.2.2 Poor Technology Infrastructure and Connectivity
4.4.3 Opportunities
4.4.3.1 For Game Publishers, Developers and Mobile Manufacturers
4.4.3.2 Cloud Virtual Gaming
4.4.3.3 Increase in Usage of Cloud Gamification
4.4.4 DRO – Impact Analysis
4.5 Porter 5 Forces Analysis
5 Trends and Roadmap
5.1 Market Trends & Impact
5.2 Technology Roadmap

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