Audio Codec Market 2024 – Global Industry Analysis, Size, Share, Growth 2031

  • An audio codec is a device that codes and decodes audio signals. CODECs combine an ADC and DAC with one or more conversion algorithms depending on the exact application.
  • Audio codec is used to minimize the number of bits of the given audio file, while retaining its accuracy, quality, and reducing the storage space of the audio file
  • Audio codec uses multiple formats such as FLAC (Free Lossless Audio Codec), ALAC (Apple Lossless Audio Codec), and WMA (Windows Media Audio) to offer uncompressed audio file in reduced size
  • Multiple manufacturers across the globe are engaged in developing high quality, affordable, and compact size of audio codec to address the needs of their customers
  • Based on component, the audio codec market is bifurcated into hardware and software
  • Audio codec is used in various applications such as automobile infotainment, wearable devices, smartphones & tablets, media devices, and desktops & laptops.

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Growing Demand for Audio Codec for use in Wearable Devices

  • Audio codec are largely used in consumer electronic devices such as smartphones, tablets, laptops, headphones, and wearable devices as it provides speaker protection, microphone noise suppression during wideband calls, and acoustic echo cancellation
  • Adoption of software embedded devices is increasing across the globe as it provides flexibility for upgrade, consumes less space, and is economical
  • Moreover, headphones, headsets, and wearable devices are enabled with IoT technology, owing to growing demand among customers for communication and entertainment applications
  • Multiple manufacturers are engaged in development of technologically advanced products. In line with this, in August 2018, Qualcomm Technologies, Inc. announced the launch of its audio codec, “Qualcomm aptX Adaptive,” a next-generation audio codec for dynamic next-gen premium wireless audio experiences.
  • The exponential adoption of audio codec in the consumer electronics industry for wearable devices and applications is propelling the market growth and development
  • As a result of these factors, demand for audio codec in wearable devices is growing, which is expected to drive the global audio codec market during the forecast period

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Asia Pacific to Lead the Audio Codec Market

  • In terms of region, the global audio codec market can be divided into North America, Europe, Asia Pacific, Middle East & Africa, and South America
  • Asia Pacific is anticipated to dominate the global audio codec market throughout the forecast period, as a large number of manufacturers of audio codec operate in the region
  • Additionally, many well-established players based in Asia Pacific are focusing on development of new technology in audio codec which is expected to boost the market in the region during the forecast period
  • The audio codec market in North America and Europe is expected to expand at a substantial rate during the forecast period. On the other hand, the market in Middle East & Africa and South America is estimated to expand at a moderate pace during the forecast period.

Key Players Operating in the Global Audio Codec Market

The global audio codec market was highly fragmented in 2024. Major players operating in the global market are focusing on technological advancements and expansion to meet the rising demand for audio codec. Moreover, manufacturers are signing partnerships for the development of innovative products.

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Key players operating in the global audio codec market include:

  • Analog Devices, Inc.
  • Cirrus Logic, Inc.
  • Dolby Laboratories, Inc.
  • DSP GROUP
  • Maxim Integrated
  • Qualcomm Technologies, Inc.
  • Realtek Semiconductor Corp.
  • ROHM CO., LTD.
  • STMicroelectronics
  • Texas Instruments Incorporated
  • Others

Global Audio Codec Market: Research Scope

Global Audio Codec Market, by Component

  • Hardware
  • Software

Global Audio Codec Market, by Application

  • Desktops and Laptops
  • Smartphones and Tablets
  • Music & Media Device
  • Television and Gaming Consoles
  • Headphones, Headsets, and Wearable Devices
  • Automobile Infotainment
  • Others

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